Site Navigation
Categories:
Category:Isometric video games
Descriptive geometry
Methods of representation
Infographics
Isometric video games
Technical drawing
Functions and mappings

Summary Of: Isometric projection

Isometric projection is one of the projections used in... Another way in which isometric projection can be visualized is by considering the view of a cubical room from an upper... An additional problem particular to isometric projection is when it becomes difficult to determine which... games to use the distinct visual style of isometric projection in the meaning described above were arcade games in the early 1980s...

Encyclodia Page On: Isometric projection

These Are Links To Other Documents
Graphical projections | Planar projection | Perspective projection | Parallel projection | Orthographic projection | Multiviews | Plan | floor plan | Section | Elevation | Auxiliary view | Axonometric projection | Dimetric projection | Trimetric projection | Oblique projection | Cavalier perspective | Cabinet projection | 3D projection | Fisheye | Stereoscopic projection | Anamorphic projection | Map projection | Bird's-eye view/Aerial view | Top-down perspective | Worm's-eye view | view | talk | graphical projection | axonometric projection | coordinate axes | drafting | engineering drawings | Greek | scale | compass and straightedge | An isometric drawing of a cube. Note that the perimeter of the 2D drawing is a perfect regular hexagon: all the black lines are of equal length and all the cube's faces are the same area. | | axes | octant | rotation matrices | In this isometric drawing, the blue sphere is two levels higher than the red one, but this cannot be seen if one looks only at the left half of the picture. If the pier that the blue sphere is on were extended by one square, it would align perfectly with the square the red sphere is on, creating an optical illusion, making it look like both spheres are on the same level. Also note that, in the absence of proper shading, it would become difficult to determine the faces of the two cubes, or to even tell the cubes apart. | | sprite | video games | perspective projection | perspective | 3D | vanishing points | M. C. Escher | Waterfall | A television set drawn in near- isometric pixel art. Note the 2:1 pixel pattern ratio in this zoomed-in image. | | pixel art | computer and video games | pixel art | 2D | tile-based | 3D | visual perspective | 8-bit | 16-bit | handheld | Corresponding camera rotations for true isometric projection (at left) and the form of dimetric perspective commonly found in video games and pixel art (at right).Note: the blue vector points towards the camera position which would result in a view of the cube when looking towards the origin. | | raster graphics | anti-aliasing | square pixels | dimetric projection | 3/4 perspective | 2.5D | Fallout | SimCity 4 | trimetric projection | oblique projection | The Legend of Zelda: A Link to the Past | Ultima Online | perspective projection | bird's eye view | The Age of Decadence | Silent Storm | Q*bert from 1982 was one of the first games to use isometric graphics. | | history of computer games | Q*bert | Zaxxon | Congo Bongo | Marble Madness | Ant Attack | ZX Spectrum | Knight Lore | Knight Lore from 1984 is considered to first define the genre of isometric adventure games | | WordStar | Head Over Heels | Populous | Civilization II | Diablo | Civilization IV | Diablo II | Category:Isometric video games | ACM | doi | ISSN | GameSpot | 2008 | 01-10 | IGN | 2008 | 01-10 | IGN | 2007 | 12-17 | Gamasutra | 2007 | 12-17 | 2007 | 07-10 | ComputerAndVideoGames.com | 2007 | 12-13 | Killer List of Videogames | Killer List of Videogames | Killer List of Videogames | CRASH | gamesTM | 2007 | 08-16 | doi | CRASH | 2008 | 09-29 | Filmation engine | 2008 | 09-29 | 2008 | 09-29 | 2008 | 09-29 | 2008 | 09-29 | Categories | Descriptive geometry | Methods of representation | Infographics | Isometric video games | Technical drawing | Functions and mappings |
This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Isometric projection".