Site Navigation
Categories:
Virtual reality
Reality
Science fiction themes
Virtual reality in fiction
All articles with unsourced statements
Articles with unsourced statements since November 2007
Articles with unsourced statements since January 2008
Articles with unsourced statements since August 2008
Articles with unsourced statements since December 2007
Cleanup from August 2008
All pages needing cleanup

Summary Of: Virtual reality

Virtual Reality is often used to describe a wide variety of applications... The concept of virtual reality was popularized in mass media by movies such as... and virtual reality systems was the... This would move virtual reality into the realm of... It has long been feared that Virtual Reality will be the last invention of humans... argues that virtual reality will lead to a number of important changes in human life and activity... Virtual reality will be integrated into daily life and activity and will be used in various human... fact that one of the first users of Virtual Reality was Her Majesty Queen Elizabeth II... Virtual Reality enables heritage sites to be recreated extremely accurately... science fiction books have promoted the idea of virtual reality as a partial... story of a paralysed cop trapped in a virtual reality game by a hacker... has become accessible via virtual reality and has become so popular and somewhat commonplace that... find themselves trapped in a virtual reality system of fantastic detail and sophistication unlike any the world has ever imagined... Perhaps the earliest example of virtual reality on television is a... a virtual reality facility that enabled its users to recreate and experience anything they wanted... included a virtual reality world known as... They tried to gain power by introducing Virtual Reality to the city... was significant in that it presented virtual reality and reality as often overlapping... that escapes his virtual reality into the real world... as to show two young people participating in virtual reality simultaneously from their separate... Classic Virtual reality HMD with glove... Classic Virtual reality HMD with glove... Virtual Reality I Glasses Personal Display System... Virtual Reality World 3D Color Ninja... Virtual Reality Wireless TV Tennis Game... Aura Interactor Virtual Reality Game Wear is a chest and back harness through which the player can feel punches... The developer of theme park style attractions using Virtual Reality technology was a major part of the development of the hardware... Making Virtual Reality attractions mobile has also been on the forefront of their consumer appeal... various business and corporate events employ Virtual Reality providers to attract business and entertain their employees and guests... the chic image that has been cultivated for virtual reality in the media is that advertising and merchandise have been associated with VR over the... virtual reality is finding its way into the training of health care professionals... held to examine the latest research in utilizing virtual reality in the medical fields... Virtual reality can serve to new... Virtual reality has been heavily criticized for being an inefficient method for navigating non... might have to be considered if a flawless virtual reality technology was possible... The Future of Virtual Reality with Mychilo Cline...

Encyclodia Page On: Virtual reality

These Are Links To Other Documents
Virtual Reality (play) | Virtual Reality (gamebooks) | U.S. Navy personnel using a VR parachute trainer | | U.S. Navy | computer-simulated | environments | computer screen | stereoscopic displays | headphones | haptic | force feedback | virtual artifact | keyboard | mouse | multimodal | wired glove | omnidirectional treadmill | high-fidelity | image resolution | Michael Heim | artificial reality | Myron Krueger | Antonin Artaud | science fiction | Damien Broderick | Jaron Lanier | Brainstorm | The Lawnmower Man | Howard Rheingold | The Virtual Community | virtual community | Morton Heilig | Sensorama | digital | mechanical device | Ivan Sutherland | Bob Sproull | augmented reality (AR) | head mounted display (HMD) | system | user interface | realism | graphics | virtual environment | wireframe model | The Sword of Damocles | hypermedia | Aspen Movie Map | MIT | Aspen, Colorado | Jaron Lanier | Holophony | Post Traumatic Stress Disorder | simulated reality | The Matrix | April 7 | 2005 | citation needed | citation needed | human behavior | interpersonal communication | cognition | virtual | citation needed | citation needed | Dudley Castle | ISBN 0861591143 | Santimamiñe | science fiction | Daniel F. Galouye | Simulacron-3 | The Thirteenth Floor | pauper | Stanislaw Lem | citation needed | Piers Anthony | Killobyte | The Illustrated Man | Ray Bradbury | Otherland | Tad Williams | Internet | William Gibson | Neuromancer | Neal Stephenson | Snow Crash | Rudy Rucker | Rim: A Novel of Virtual Reality | Otherland | urban decay | Doctor Who | The Deadly Assassin | computer-generated | Matrix | Star Trek: The Next Generation | holodeck | replicators | force fields | holograms | transporters | Japan | Hong Kong | anime | Video Warrior Laserion | Gamesmaster | Craig Charles | VR.5 | Lori Singer | David McCallum | The Tribe | Globo | Conquista de Titã | Yu-Gi-Oh! | .hack | MMORPG | The World | Code Lyoko | Lyoko | Internet | Lyoko | TRON | One year later | Natalie Wood | Brainstorm | Wachowski brothers | The Matrix | The Matrix | Total Recall | David Cronenberg | EXistenZ | computer games | The Lawnmower Man | Red Dwarf | Spy Kids 3-D: Game Over | Brainscan | Avalon | Disclosure | Michael Douglas | book | Virtuosity | Denzel Washington | Russell Crowe | Johnny Mnemonic | hard rock | Aerosmith | Amazing | personal computers | Classic Virtual reality HMD with glove | | Amiga 3000 | Nintendo | PlayStation | Virtual Boy | Sega Genesis | Super Nintendo | Mage: The Ascension | role-playing game | Virtual Adepts | .hack | Metal Gear Solid | Kingdom Hearts II | Roxas | Sora | System Shock | System Shock 2 | Black and White | P5 glove | DisneyQuest | David Em | III | JPL | Cal Tech | Char Davies | Maurice Benayoun | The Tunnel under the Atlantic | Luc Courchesne | Knowbotic Research | Rebecca Allen | Perry Hoberman | Brenda Laurel | NES | Power Glove | U-Force | Sega Activator | | cleanup | quality standards | anatomy | surgery simulation | phobia | PTSD | zoophobias | acrophobia | U.S. Navy | limbic system | desensitization | product design | prototype | simulation | Electronic Design Automation | CAD | Finite Element Analysis | Computer Aided Manufacturing | Stereolithography | 3D printing | naval | aerospace | automotive | 3D computer graphics | medical devices | therapies | diagnosis | programming language | C++ | Perl | Java | Python | library | API | language | OpenGL | Direct3D | Java3D | VRML | multithreading | Posix | cluster computing | multi-user | ubiquitous computing | user interface | computer | simulated reality | RSI | Maurice Benayoun | Mark Bolas | Fred Brooks | Luc Courchesne | James H. Clark | Doug Church | Char Davies | Tom DeFanti | David Em | Scott Fisher | William Gibson | Morton Heilig | Myron Krueger | Knowbotic Research | Jaron Lanier | Brenda Laurel | Randy Pausch | Mark Pesce | Warren Robinett | Dan Sandin | Susumu Tachi | Ivan Sutherland | Michael Naimark | 3DMLW | Artificial reality | Mixed reality | Augmented reality | Augmented virtuality | Interactive Art | Virtuality Continuum | CAVE - Cave Automatic Virtual Environment | Consensus reality | Computer graphics | Computer representation of surfaces | Cyberspace | Dotsoul | First-person shooter | Geowall | Geoweb | Head Mounted Display | Hyperreality | Metaverse | Methods of virtual reality | Narrative environment | Omnidirectional treadmill | Parallel rendering | QuickTime VR | VR Photography | Second Life | Simulated Reality | Virtual artifact | Virtual Boy | Virtual tour | Virtual Reality Modelling Language | Virtools | Virtual retinal display | Virtual globe | Virtual facility | Virtual worlds | VirtuSphere | V-business | X3D | XVROS | Brooks Jr., F. P. | Virtual Environments | Jaron Lanier | Whole Earth Review | Krueger, M. W. | Artificial Reality | Lanier, J. | Rheingold, H. | Robinett, W. | Virtual Worlds | Virtual Environments | Sutherland, I. E. | IFIP | Warwick, K. | HowStuffWorks | Categories | Virtual reality | Reality | Science fiction themes | Virtual reality in fiction | All articles with unsourced statements | Articles with unsourced statements since November 2007 | Articles with unsourced statements since January 2008 | Articles with unsourced statements since August 2008 | Articles with unsourced statements since December 2007 | Cleanup from August 2008 | All pages needing cleanup |
This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Virtual reality".